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Battlezone 2
Release:
12.08.06
Download Art:
Patch / Update
Version: 1.3 beta 3
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Größe: 41 MB
Downloads Total: 903
Downloads in diesem Monat: 1
Wer hätte das gedacht. Das betagte, aber immer noch geniale, Battlezone 2 bekommt von zwei ehemaligen Programmierern des Entwicklerteams nach 5 Jahren ein weiteres (inoffizielles) Update spendiert. Hier die Liste der Änderungen:
The 1.3 patch has been in development since September/October 2001, headed by two programmers from the Battlezone II team: Ken Miller, Nathan Mates.
A number of tweaks and enhancements are planned for v1.3:
* Much greater MOD (game modification) support, allowing up to 26 total races to be active at once. Many MODders have been among 1.3 beta testers, and have been working to take advantage of the new features. [Their participation or nonparticipation is their own business; no support for 1.3 is implied or MODs promised by us.]
* Developed/Tested on Windows 2000/XP, DirectX 8.0-9.0b for much better compatability out of the box. Some testers have tested it on Win98/WinME.
* Many crashes/freezes fixed.
* Redone audio system that supports far more channels (up to 64) and DirectSound3D for a far more immersive experience. Note: not all sound cards on the market support that many channels; if the driver on your system notes a limit under 64, BZ2 will use that instead.
* Support for Ogg Vorbis compressed sounds - similar to mp3 files, but with higher quality.
* Some graphics tweaks: Maximum ingame resolution can be set much higher than 1280x1024 if your hardware supports it. Gamma (brightness) adjustment works on ATI cards.
* New graphics options like anisotropic filtering, mip bias, more efficient use of graphics card memory with DXT textures improve the visual appeal of the game.
* Enhancements to many parts of the game, including AI, craft handling, etc.
* Many more pregame options for IA, DM, Strat & MPI games (feature available to MODs to define custom options pages on a per-map basis)
* Bots in DM, and some additional DM gameplay modes.
* Strategy-CTF game mode -- capture a goal, tug it back to your recycler to win, on 6 classic maps. Finally a good use for tugs in MP!
* Over 50 additional Instant Action & Multiplayer maps by several mappakers within the BZ2 community, and tweaks to some existing maps to reduce bugs. As of 1.3PB3, there are 16 classic & additional IA maps, 98 classic & additional MP maps installed.
* Several additional security measures to make cheating in multiplayer much more difficult; deliberate remote crashing of games should be fixed.
* New BZ2 editor screen layout files contributed by testers to expose more functionality that was already there.
* Ability to rotate buildings (on 90-degree increments) for even more base-building fun
* Updates to the manual (located in the Extras folder where BZ2 is installed to) to give updated and more accurate information
* Includes over 500Kb text files listing changes made since 1.2. This changelog contains our (minimalist) notes as to what changed for each version, and isn't guaranteed to be easily understood. But, it may be useful reading.
For now, this patch will be pretty much English-only. If you have a foreign (French or German) version of BZ2, this patch will replace a lot (but not all) of the files used to display text ingame with English. Voiceovers and other sound effects will remain in the installed language. A translated version of these text items may happen at a later time.
A special note: one of the bugs fixed is the infinite flying bug present in BZ2 1.0 - 1.2. This was removed because it is considered to be a bug by those of us who worked on BZ2 from the beginning. It is not due to complaints from "newbies" or the like. Certain people certainly feel strongly about this. Fine. Please realize that feelings are not an argument. Whining about this will not change anything-- we've heard such complaints for years, and your comments will only serve to harden our resolve in this.
Compatability w/ previous BZ2 versions
Some notes on compatability w/ previous versions:
* Like all other BZ2 patches, the 1.3 patch is not network compatible with any other version-- all players in the game must be running the exact same version (1.3b3)
* Maps & DLLs for BZ2 1.2 should load fine. However, any map/dll that depends on certain behavior in the AI, etc for scripting may need tweaking.
* Progress in Singleplayer missions, preferences should be read fine; where more options than 1.2 exist (especially the sound setup), users may need to adjust those new options if they don't like the defaults. 1.3 uses a new file format for pilots/prefs, and upgrades 1.2's files on reading them. Those new preferences files can not be read by 1.2.
* Mid-mission savegames from BZ2 1.0-1.2 can not be read, as the file formats changed too much. But, as noted above, progress in SP missions is left untouched.
* Missions created with the editor in 1.3 will not be readable in previous versions, same with savegames, etc.
* Many MODs for BZ2 will be uninstalled as part of the install of 1.3. Some broken MODs that installed themselves into the Data folder (which should *never* have happened, but some people refused to do things right and install to addon) may have to be manually deleted.
* MODs that replaced out large chunks of the BZ2 shell (aka FE) may need extensive tweaks before they can work with 1.3. There are various works in progress to make such MODs work, and they may be complete by the time you read this.
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